Skeleton Software Portfolio

This page contains a non-exhaustive list of most of the Godot projects we've worked on at Skeleton Software.
Contributors are listed on each project, with links to play/download each project where applicable.

Decay Chain

Year Developed: 2023 - 2025 (Ongoing Development)

Contributors: Skeleton, Robot, Mantis, Gator

Technologies Used: Godot Engine, C#, Blender, Krita

Description: Skeleton Software's flagship title. Currently in active development. Decay Chain is a multiplayer VR/Pancake half-like with full VR support.

Parasitic Resurrection

Year Developed: 2023-2024

Contributors: Skeleton, Robot, Mantis

Technologies Used: Godot Engine, C#, Blender, Krita

Link: Play Now!

Description: First publically published project for Skeleton Software. A fully-voice-acted slender-like horror game comissioned for a Vtuber Debut to give the lore of their upcoming new model. Playable at the link above.

Halloween Gamejam: Punishment of Prometheus

Year Developed: 2022

Contributors: Skeleton

Technologies Used: Godot Engine, C#, Blender

Description: A game about being a lone human lost in an endless megastructure, hacking into the grid to intercept radio signals in an attempt to find someone else out there in the vast expanse. Be careful not to make too much noise on the network scanning through signals too carelessly, otherwise the maintainers of the structure may find you...

Heavily inspired by the manga Blame!, Signal Simulator, and The Matrix.

Fall Gamejam: Runeware

Year Developed: 2022

Contributors: Skeleton

Technologies Used: Godot Engine, C#, Krita

Description: A project made for a fall Gacha-Themed Gamejam. Collect trinkets and battle other NPCs in a monster-collecting-battling-inspired gameplay loop. Interact with various cryptids in town as you battle them to become the very best that there ever was. Developed a Resident-Evil-Inspired camera system that maintains relative input direction when swapping to the nearest camera in the scene, that also dynamically calculates the angle between the camera and character facing direction, to determine which sprite to display.

Spring Gamejam: Stumpy Adventure

Year Developed: 2022

Contributors: Skeleton

Technologies Used: Godot Engine, C#

Link: Play Now!

Description: A game made for a music-themed Spring Gamejam. Play as Stumpy, a forest spirit, as you leave the woods for the first time and go on a journey to help people with your Xylophone. Playable in your browser using the link above.

WWW: World Wild West

Year Developed: 2021

Contributors: Skeleton

Technologies Used: Godot Engine, C#, Blender

Description: First major Godot project prototype, with the goal of creating a single player FPS RPG experience, that would incorporate procedural generation, loot, NPC factions, and an economy system.